POST-DOC GAME BASED LEARNING: ONLINE, UNOBTRUSIVE ASSESSMENT OF COMPETENCY.
Games can be effective tools for learning as measured by independent tests. The assessment of knowledge and competency/skill can, however, also directly take place on the basis of the game performance itself. This use of game performance as indicator of student proficiency is regarded as a promising approach for the unobtrusive and direct assessment of student proficiency. In general, two different streams can be identified. The first stream of research focuses on finding meaningful relationships or patterns in the data using exploratory techniques. The second stream of research focuses on the application of confirmatory psychometric models on performance data for making statements about a proficiency. Both techniques can be used to handle the versatile, complex, interdependent and large quantities of performance data that results from student performance in game based learning environments.
In the realm of learning, the utilization of games as a tool has proven to be effective in measuring knowledge and competency. This approach extends further by directly assessing student proficiency through their performance within the game itself. This innovative method offers a promising approach for unobtrusive and direct assessment, particularly in the context of online compliance training for employees. By analyzing the game performance data using various statistical techniques, researchers can identify meaningful patterns and psychometrically sound indicators of trainees’ proficiencies. This opens up new avenues for developing comprehensive assessment models that can handle the complex and interdependent nature of performance data generated in game-based learning environments. With the collaboration of T-Xchange, the Thales engineering group, and a game on academic integrity, the post-doc in this project will further validate and refine these techniques using large sets of actual user data.
The post-doc in the project will explore the novel combination of different (bottom-up and top-down) techniques for online and unobtrusive assessment of competency (development) based on game performance and validating these techniques with (large sets) of actual user data. The focus is to find meaningful and psychometrically sound indicators of trainees’ proficiencies. The post-doc will work on how the performance data from the game can be analyzed using different (statistical) techniques. In particular, the focus is on one of the most often used psychometric models in the context of game-based assessment, namely, the Bayesian Network (BN) because BNs are more applicable to model the complex structure of observations and student models in games. In first instance, these data will come from games developed by T-Xchange and for further validations data from games from the Thales engineering group and from a game on academic integrity will be used.
You should be a motivated person who has a PhD in (cognitive or educational) psychology, a methodological or math area, or a comparable discipline with an interest in analyzing larger data-sets. You should be interested in the performance components of game-based learning and be able to work in a cross disciplinary context.
You can apply for this position untill March 20, 2016. Please fill in the online application form, attaching your (1) cover letter, (2) resume and (3) list of publications.